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This introduces a new stream primitive called Body which helps
with performance, ergonomics and compatibility when working
with different types of data producers and consumers.
Using Body it will be possible to delay converting streamlike
objects as long as possible and enable some optimizations where
we can avoid e.g. intermediate node streams.
The current implementation does not yet take advantage of possible optimizations. However, I think that is something we can add and improve on in the future.